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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_CD1C5914976F40C59C87F0D7792A6235
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2002-06-28
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2KB
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59 lines
;
; Land.ini
;
; HSCALE - horizontal scaling of the terrain use [ ] keys to change
; VSCALE - vertical scaling of the terrain use { } keys to change
; HEIGHT_MAP - pgm file of height map
; COLOR_MAP - tga texture file for color
; DETAIL_MAP - tga texture file for detail
; XDETAIL_SCALE - detail texture tiling
; YDETAIL_SCALE - detail texture tiling
;
; flipping code assumes both color and heightmap look correct
; in ACDSee, with the top right of the image being north east
; which means both the PGM and the TGA have to have flip TRUE
; DETAILCOLOR_DISABLE=0, // local (default)
; DETAILCOLOR_DETAIL, // other
; DETAILCOLOR_SCALE, // local * other
; DETAILCOLOR_INVSCALE, // ~(~local * ~other) = local + (1-local)*other
; DETAILCOLOR_ADD, // local + other
; DETAILCOLOR_SUB, // local - other
; DETAILCOLOR_SUBR, // other - local
; DETAILCOLOR_BLEND, // (localAlpha)*local + (~localAlpha)*other
; DETAILCOLOR_DETAILBLEND, // (otherAlpha)*local + (~otherAlpha)*other
[GENERAL]
HASSEA=TRUE
SEAFOGNEAR=0.0;
SEAFOGFAR=6000.0;
SEACOLORR=0.14;
SEACOLORG=0.55;
SEACOLORB=0.56;
[HEIGHTMAP]
HSCALE=50000.0
VSCALE=6000
;HEIGHT_MAP=zwiehander.pgm
HEIGHT_MAP=zwiehander_256.pgm
WRAPPING=FALSE
FLIP_PGM=TRUE
[LAND]
COLOR_MAP=zwiehander_256.tga
DETAIL_MAP=zwiehander00_d.tga
XDETAIL_SCALE=50.0
YDETAIL_SCALE=50.0
FLIP_TGA=TRUE
PATCH_GRID_WIDTH=16
LIGHTMAP_CHUNK=64
[SEA]
SWATCH=water2swatch
SEA_LEVEL=1200.0
DETAIL_SCALE=40.0
DETAIL_SCALE2=40.0
[SHADOW0]
Asset=GST05
Scale=0.450000
M=0.989950,-0.141421,0.000000, 0.141421,0.989950,0.000000, 0.000000,0.000000,1.000000, -10512.700195,-10206.299805,500.000000